Hexvade Version T.004 is out now!

DOWNLOAD HEXVADE T.004.ZIP (18.60MB)

As always, I highly recommend you read the README.txt provided to give you an overview of the game and its controls.

Changelog from T.003 is as follows:

+ Overhauled the powerup system for the platformer, they now have an item-style system instead of the time-based charging. Pick up item boxes to gain a random item and then press Left Shift (or LT on controller) to use.
    > All previous platformer powerups are now items
+ Added a damage system to tiles. If a tile gets too damaged, it will break.
+ Added fire, which damages tiles over time and spreads to adjacent tiles if a tile that is on fire is destroyed. Put out fires by placing blocks on top of them.
+ Added 3 new items (Earthquake, Mine, Lightning)
    > Earthquake damages roughly half of the blocks by a random amount
    > Mines are placed down and remain there until a piece lands on top of them. They explode when this happens.
    > Lightning causes lightning to spawn above the player, snaking its way to the ground. It will destroy a couple of tiles and cause blocks to set on fire.
+ The platformer now uses their item by pressing Left Shift (or LT on controller), the Space bar (or B on controller) is now for firing a basic gun. This gun damages tiles and has ammo that regenerates at 1 shot per second, up to a maximum of 8 shots.
+ Tweaked platformer movement slightly, which fixed some collision bugs and made climbing up walls easier
+ The platformer now starts the game with a shield, which works the same as the "Shield" item but the effect is always active. The shield can be broken by either absorbing three hits from the falling piece or when the dropper clears any amount of lines
+ Dropper can now just hold the left and right keys to move instead of spamming the button/analogue stick (though spamming still works, if you prefer that)
+ Added another new song by Loeder!
+ Increased game timer to 2 minutes and 30  seconds
> 3 and 4 player modes are being pushed back as I feel it'd be a better choice if I were to implement 1 player modes and also online play before delving into more players.
> T.005 will be improving the gameplay for the Dropper as I feel it is stale compared to the platformers gameplay at the moment.

As always, please send all feedback to me at hexvade@gmail.com - people who give good feedback (and also give me their name) will be credited in the games credits starting from the next version :)

I hope you all enjoy!

Hexvade Version T.003 is out now!

DOWNLOAD "HEXVADE T.003.ZIP" (12.32MB)

As always, I highly recommend you read the README.txt provided to give you an overview of the game and its controls.

Changelog from T.002 is as follows:

+ Added controller support! Press 'Select' on the main menu to become platformer or 'Start' to become dropper
    > Platformer controls: Left stick to move, A to jump, B to use powerup
    > Dropper controls: Left stick to move, LT and RT to rotate, B to use powerup
+ New music! Removed the bad song I made and replaced with a great song by Loeder! (Listen here) - More to come!
+ Platformer now starts the game with 1 charge for their active powerup
+ Added 'Shield' (platformer active powerup) - If used within a half a second of being crushed, it will save you and destroy tiles around you, and can even destroy the currently falling piece! 
+ Added 'Warp' (platformer active powerup) - When used the first time, it will create a warp point. When used a second time, you will warp to that point and the point will be destroyed.
    > You only consume a charge when warping, not when placing the point. Warp point can also be destroyed by anything solid (falling pieces, terrain, etc.)
+ Changed 'Bomb' to 'Rocket' to make it a more viable powerup. You now have a missile that fires in a straight line in the same direction you are holding on the have held down at the time of use
+ Changed 'Spring' to 'Platform' to make it a more viable powerup. It now creates a floating platform mid-air that can be stood on. It is destroyed by falling pieces.
+ Added 'Slam' (dropper active powerup) - When used, it sends the platformer straight down from their current position. Best used on an airborne opponent. Uses 2 charges
+ Player now has two jumps that can be used whenever, as opposed to one jump on the ground and one jump in the air.
+ Made riding on pieces much easier and less accidentally lethal
+ Platformer can now change their colour on the main menu by using Q and E on keyboard or the X and Y buttons on a controller
+ Added some work-in-progress fun settings (Press G on main menu, expect these to be extra buggy and possibly not fun yet)
+ Added 'Credits' page (Press C on main menu)
+ New logo!
- Reduced game timer from 3 minutes to 2 minutes
- Reduced time between platformer charges from 30 seconds to 25 seconds
* Fixed bug where you'd clip inside the triangle piece
* Fixed bug where the player could lose the game without dying
(Bonus info: 3 and 4 player support will be coming in either T.004 or T.005!)

As always, please send all feedback to me at hexvade@gmail.com - people who give good feedback (and also give me their name) will be credited in the games credits starting from the next version :)

I hope you all enjoy!

Devlog, start!

I'll be starting a devlog on here where I'll post from time to time, just to keep you all updated with news and small bits of progress I make here and there. This blog page will also be used to announce updates (with changelogs and download links).

Hoping the first post proper post will be either later today or tomorrow, where I announce the release of T.003!